
| Year | 2010 |
| Players | 2 to 4 |
| Ages | 10 and above |
| Playing Time | 120 minutes |
| BBG Number | 80991 |
| Mechanics | Commodity Speculation Pick-up and Deliver |
| Description |
Merchants of the Middle Ages is fundamentally a bidding game. The biggest challenge for anybody playing these games for the first time is “how much do I bid?” I like to avoid answering this question, since it will vary greatly depending on the game and who you are playing with, but in instead re-work the question to this: What is important to bid on?
For example in a three player game and all goods are sold at $800 (to keep the math easy), you win the bid at $600 and charge each player $300 for their two goods. When the cart lands at a city, you will receive your full profit for all three goods, $2400. Now the other two players will be $1300 (this includes the fees they paid you).
$2400 vs. $1300 per load.
BE THE LOADMASTER!
| Office Cards | If you can sink opponent’s good price just before their pay out, it can cost them $800 to $1200. |
| Driver and Courier Cards | These four cards give you flexibility to gain Influence cards which can help remove other players “screw you” moves. |
| Reduced Cost | Buy ANY three goods for $100 total. |
The beauty and balance of the is game is that for each situation that ails you, there is a card that can remedy it.